coderef

<canvas>Baseline · Widely available

The &#x3C;canvas> HTML element is a space to draw graphics in, using the 2D canvas API, WebGL, or WebGPU.

Supported in all major browsers for at least 30 months — safe to use without fallbacks. Baseline since Jul 29, 2015. Widely available since Jan 29, 2018.

Browser support

DesktopChrome
1+Supportedsince Dec 11, 2008
Current: 155
Edge
12+Supportedsince Jul 29, 2015
Current: 154
Firefox
1–1Not supported
1.5+Supportedsince Nov 29, 2005
Current: 157
Safari
1–1.3Not supported
2+Supportedsince Apr 29, 2005
Current: 27
MobileChrome Android
18+Supportedsince Jun 27, 2012
Current: 155
Firefox Android
4+Supportedsince Mar 29, 2011
Current: 157
Safari iOS
1+Supportedsince Jun 29, 2007
Current: 27

How to use

This feature is Baseline widely available — use it freely, no fallback needed.

Example

Full syntax and examples are on MDN: HTMLCanvasElement.

Feature detection

JS · check before using
const el = document.createElement("canvas");
if (!(el instanceof HTMLUnknownElement)) {
  // <canvas> is supported
}

Sub-features

Support for each part of the feature (11). The overall table above shows when the whole feature works.

Sub-featureChromeEdgeFirefoxSafariChrome AndroidFirefox AndroidSafari iOS
HTMLCanvasElement1121.521841
HTMLCanvasElement.getContext1121.521841
HTMLCanvasElement.height1121.531841
HTMLCanvasElement.toBlob50791811501811
HTMLCanvasElement.toBlob.type_parameter_jpeg50791811501811
HTMLCanvasElement.toDataURL212241843
HTMLCanvasElement.toDataURL.type_parameter_jpeg50791811501811
HTMLCanvasElement.width1121.531841
canvas1121.521841
canvas.height1121.521841
canvas.width1121.521841