Gamepad VR hands and posesLimited availability
The hand and pose properties of a Gamepad object represent the position in space and the hand that WebVR controllers are held in.
Not yet supported in all major browsers — check the table and provide a fallback.
Browser support
DesktopChrome
✕Not supportedup to 155
Current: 155Edge
✕Not supportedup to 154
Current: 154Firefox
1–54Not supported
55+Supportedsince Aug 8, 2017
Current: 157Safari
✕Not supportedup to 27
Current: 27MobileChrome Android
✕Not supportedup to 155
Current: 155Firefox Android
4–54Not supported
55+Supportedsince Aug 8, 2017
Current: 157Safari iOS
✕Not supportedup to 27
Current: 27How to use
Not supported in Chrome, Edge, Safari, Chrome Android, Safari iOS. Use feature detection below and provide a fallback (or a polyfill) for those browsers.
Example
Full syntax and examples are on MDN: hand.
Feature detection
JS · check before using
if ("GamepadPose" in globalThis) {
// GamepadPose is available
} else {
// load a polyfill or use a fallback
}Sub-features
Support for each part of the feature (11). The overall table above shows when the whole feature works.
| Sub-feature | Chrome | Edge | Firefox | Safari | Chrome Android | Firefox Android | Safari iOS |
|---|---|---|---|---|---|---|---|
| Gamepad.hand | ✕ | ✕ | 55 | ✕ | ✕ | 55 | ✕ |
| Gamepad.pose | ✕ | ✕ | 55 | ✕ | ✕ | 55 | ✕ |
| GamepadPose | ✕ | ✕ | 55 | ✕ | ✕ | 55 | ✕ |
| GamepadPose.angularAcceleration | ✕ | ✕ | 55 | ✕ | ✕ | 55 | ✕ |
| GamepadPose.angularVelocity | ✕ | ✕ | 55 | ✕ | ✕ | 55 | ✕ |
| GamepadPose.hasOrientation | ✕ | ✕ | 55 | ✕ | ✕ | 55 | ✕ |
| GamepadPose.hasPosition | ✕ | ✕ | 55 | ✕ | ✕ | 55 | ✕ |
| GamepadPose.linearAcceleration | ✕ | ✕ | 55 | ✕ | ✕ | 55 | ✕ |
| GamepadPose.linearVelocity | ✕ | ✕ | 55 | ✕ | ✕ | 55 | ✕ |
| GamepadPose.orientation | ✕ | ✕ | 55 | ✕ | ✕ | 55 | ✕ |
| GamepadPose.position | ✕ | ✕ | 55 | ✕ | ✕ | 55 | ✕ |