coderef

KHR_parallel_shader_compile WebGL extensionLimited availability

The KHR_parallel_shader_compile extension for WebGL 1.0 and 2.0 contexts checks the status of shader compilation without blocking the runtime.

Not yet supported in all major browsers — check the table and provide a fallback.

Browser support

DesktopChrome
1–75Not supported
76+Supportedsince Jul 30, 2019
Current: 155
Edge
12–18Not supported
79+Supportedsince Jan 15, 2020
Current: 154
Firefox
✕Not supportedup to 157
Current: 157
Safari
1–14Not supported
14.1+Supportedsince Apr 26, 2021
Current: 27
MobileChrome Android
18–75Not supported
76+Supportedsince Jul 30, 2019
Current: 155
Firefox Android
✕Not supportedup to 157
Current: 157
Safari iOS
1–14Not supported
14.5+Supportedsince Apr 26, 2021
Current: 27

How to use

Not supported in Firefox, Firefox Android. Use feature detection below and provide a fallback (or a polyfill) for those browsers.

Example

Full syntax and examples are on MDN: KHR parallel shader compile.

Feature detection

JS · check before using
if ("KHR_parallel_shader_compile" in globalThis) {
  // KHR_parallel_shader_compile is available
} else {
  // load a polyfill or use a fallback
}