coderef

WEBGL_depth_texture WebGL extensionBaseline · Widely available

The WEBGL_depth_texture extension for WebGL 1.0 contexts defines 2D depth and depth-stencil textures.

Supported in all major browsers for at least 30 months — safe to use without fallbacks. Baseline since Jul 29, 2015. Widely available since Jan 29, 2018.

Browser support

DesktopChrome
1–25Not supported
26+Supportedsince Mar 26, 2013
Current: 155
Edge
12+Supportedsince Jul 29, 2015
Current: 154
Firefox
1–21Not supported
22+Supportedsince Jun 25, 2013
Current: 157
Safari
1–7Not supported
8+Supportedsince Oct 16, 2014
Current: 27
MobileChrome Android
18–25Not supported
26+Supportedsince Apr 3, 2013
Current: 155
Firefox Android
4–21Not supported
22+Supportedsince Jun 25, 2013
Current: 157
Safari iOS
1–7Not supported
8+Supportedsince Sep 17, 2014
Current: 27

How to use

This feature is Baseline widely available — use it freely, no fallback needed.

Example

Full syntax and examples are on MDN: WEBGL depth texture.

Feature detection

JS · check before using
if ("WEBGL_depth_texture" in globalThis) {
  // WEBGL_depth_texture is available
} else {
  // load a polyfill or use a fallback
}