WEBGL_depth_texture WebGL extensionBaseline · Widely available
The WEBGL_depth_texture extension for WebGL 1.0 contexts defines 2D depth and depth-stencil textures.
Supported in all major browsers for at least 30 months — safe to use without fallbacks. Baseline since Jul 29, 2015. Widely available since Jan 29, 2018.
Browser support
DesktopChrome
1–25Not supported
26+Supportedsince Mar 26, 2013
Current: 155Edge
12+Supportedsince Jul 29, 2015
Current: 154Firefox
1–21Not supported
22+Supportedsince Jun 25, 2013
Current: 157Safari
1–7Not supported
8+Supportedsince Oct 16, 2014
Current: 27MobileChrome Android
18–25Not supported
26+Supportedsince Apr 3, 2013
Current: 155Firefox Android
4–21Not supported
22+Supportedsince Jun 25, 2013
Current: 157Safari iOS
1–7Not supported
8+Supportedsince Sep 17, 2014
Current: 27How to use
This feature is Baseline widely available — use it freely, no fallback needed.
Example
Full syntax and examples are on MDN: WEBGL depth texture.
Feature detection
JS · check before using
if ("WEBGL_depth_texture" in globalThis) {
// WEBGL_depth_texture is available
} else {
// load a polyfill or use a fallback
}