coderef

WEBGL_lose_context WebGL extensionBaseline · Widely available

The WEBGL_lose_context extension for WebGL 1.0 and 2.0 contexts simulates losing and restoring a WebGLRenderingContext or WebGL2RenderingContext.

Supported in all major browsers for at least 30 months — safe to use without fallbacks. Baseline since Apr 30, 2018. Widely available since Oct 30, 2020.

Browser support

DesktopChrome
1–25Not supported
26+Supportedsince Mar 26, 2013
Current: 155
Edge
12–16Not supported
17+Supportedsince Apr 30, 2018
Current: 154
Firefox
1–21Not supported
22+Supportedsince Jun 25, 2013
Current: 157
Safari
1–7Not supported
8+Supportedsince Oct 16, 2014
Current: 27
MobileChrome Android
18–25Not supported
26+Supportedsince Apr 3, 2013
Current: 155
Firefox Android
4–21Not supported
22+Supportedsince Jun 25, 2013
Current: 157
Safari iOS
1–7Not supported
8+Supportedsince Sep 17, 2014
Current: 27

How to use

This feature is Baseline widely available — use it freely, no fallback needed.

Example

Full syntax and examples are on MDN: WEBGL lose context.

Feature detection

JS · check before using
if ("WEBGL_lose_context" in globalThis) {
  // WEBGL_lose_context is available
} else {
  // load a polyfill or use a fallback
}

Sub-features

Support for each part of the feature (3). The overall table above shows when the whole feature works.

Sub-featureChromeEdgeFirefoxSafariChrome AndroidFirefox AndroidSafari iOS
WEBGL_lose_context261722826228
WEBGL_lose_context.loseContext261722826228
WEBGL_lose_context.restoreContext261722826228