WEBGL_lose_context WebGL extensionBaseline · Widely available
The WEBGL_lose_context extension for WebGL 1.0 and 2.0 contexts simulates losing and restoring a WebGLRenderingContext or WebGL2RenderingContext.
Supported in all major browsers for at least 30 months — safe to use without fallbacks. Baseline since Apr 30, 2018. Widely available since Oct 30, 2020.
Browser support
DesktopChrome
1–25Not supported
26+Supportedsince Mar 26, 2013
Current: 155Edge
12–16Not supported
17+Supportedsince Apr 30, 2018
Current: 154Firefox
1–21Not supported
22+Supportedsince Jun 25, 2013
Current: 157Safari
1–7Not supported
8+Supportedsince Oct 16, 2014
Current: 27MobileChrome Android
18–25Not supported
26+Supportedsince Apr 3, 2013
Current: 155Firefox Android
4–21Not supported
22+Supportedsince Jun 25, 2013
Current: 157Safari iOS
1–7Not supported
8+Supportedsince Sep 17, 2014
Current: 27How to use
This feature is Baseline widely available — use it freely, no fallback needed.
Example
Full syntax and examples are on MDN: WEBGL lose context.
Feature detection
JS · check before using
if ("WEBGL_lose_context" in globalThis) {
// WEBGL_lose_context is available
} else {
// load a polyfill or use a fallback
}Documentation (MDN)
Sub-features
Support for each part of the feature (3). The overall table above shows when the whole feature works.
| Sub-feature | Chrome | Edge | Firefox | Safari | Chrome Android | Firefox Android | Safari iOS |
|---|---|---|---|---|---|---|---|
| WEBGL_lose_context | 26 | 17 | 22 | 8 | 26 | 22 | 8 |
| WEBGL_lose_context.loseContext | 26 | 17 | 22 | 8 | 26 | 22 | 8 |
| WEBGL_lose_context.restoreContext | 26 | 17 | 22 | 8 | 26 | 22 | 8 |