coderef

Desynchronized WebGL2 canvasLimited availability

The optional desynchronized parameter of a canvas's getContext() method permits the browser to draw a WebGL2 canvas independently of the event loop. This can reduce drawing latency.

Not yet supported in all major browsers — check the table and provide a fallback.

Browser support

DesktopChrome
1–80Not supported
81+Supportedsince Apr 7, 2020
Current: 155
Edge
12–18Not supported
79+Supportedsince Jan 15, 2020
Current: 154
Firefox
✕Not supportedup to 157
Current: 157
Safari
✕Not supportedup to 27
Current: 27
MobileChrome Android
18–74Not supported
75+Supportedsince Jun 4, 2019
Current: 155
Firefox Android
✕Not supportedup to 157
Current: 157
Safari iOS
✕Not supportedup to 27
Current: 27

How to use

Not supported in Firefox, Safari, Firefox Android, Safari iOS. Use feature detection below and provide a fallback (or a polyfill) for those browsers.

Example

Full syntax and examples are on MDN — see the links below.

Feature detection

JS · check before using
if ("HTMLCanvasElement" in globalThis && "getContext" in HTMLCanvasElement.prototype) {
  // HTMLCanvasElement.getContext is available
}