coderef

Shift Up

Shift Up (시프트업) is a Seoul game developer. Its own press releases describe it as "2013년 설립된 대한민국의 게임 개발사" holding globally successful titles, 승리의 여신: 니케 (NIKKE: Goddess of Victory) and 스텔라 블레이드 (Stellar Blade), and its company page calls…
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Palette

At a glance

Theme
light
Typefaces
Pretendard, Roboto Condensed
Sections
11
Length
4,514 words

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Design System · Shift Up

Light and dark previews, tokens and a ready-to-use package, generated from this DESIGN.md. No AI involved: the same file always produces the same output.

Generating design system…

DESIGN.md

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Design tokens (YAML front matter)
name: Shift Up
colors:
  primary: '#569a43'
  ink: '#000000'
  white: '#ffffff'
  body: '#777777'
  surface: '#f4f4f4'
  hairline: '#dddddd'
typography:
  display-xl:
    fontSize: 80px
    fontWeight: 700
    lineHeight: 1.15
    use: RECRUIT banner heading on the recruit page, Roboto Condensed, 92px line, white over the banner image
  display:
    fontSize: 50px
    fontWeight: 700
    lineHeight: 1.2
    use: Section headings on home, Roboto Condensed, 60px line, white over key art
  list-head:
    fontSize: 30px
    fontWeight: 700
    lineHeight: 1.4
    letterSpacing: '-1.2px'
    use: 'Recruit list heading (the current category name), Pretendard, 42px line, #000000'
  card-title:
    fontSize: 24px
    fontWeight: 600
    lineHeight: 1.5
    letterSpacing: '-0.96px'
    use: 'Job posting titles on the recruit list (44 instances), Pretendard, 36px line, #000000'
  game-title:
    fontSize: 24px
    fontWeight: 500
    lineHeight: 1.5
    letterSpacing: '-0.96px'
    use: Game names on the games page and home game panels, Pretendard, 36px line, white
  news-title:
    fontSize: 20px
    fontWeight: 400
    lineHeight: 1.6
    letterSpacing: '-0.8px'
    use: News headlines on home, Pretendard, 32px line, white
  lead:
    fontSize: 18px
    fontWeight: 400
    lineHeight: 1.7
    letterSpacing: '-0.72px'
    use: Game descriptions on the games page, Pretendard, 30.6px line, white
  nav:
    fontSize: 18px
    fontWeight: 500
    lineHeight: 1.2
    letterSpacing: 0.36px
    use: Header navigation (ABOUT, GAMES, RECRUIT, NEWS, IR, CONTACT), Roboto Condensed, 21.6px line
  tab:
    fontSize: 18px
    fontWeight: 400
    lineHeight: 1.2
    letterSpacing: '-0.72px'
    use: Recruit category list items, Pretendard, 21.6px line; the selected item is weight 600
  body:
    fontSize: 16px
    fontWeight: 400
    lineHeight: 1.6
    use: 'Document default, Pretendard, 25.6px line, #777777'
  slider-tab:
    fontSize: 16px
    fontWeight: 700
    lineHeight: 1.5
    letterSpacing: 0.32px
    use: Selected game tab of the home hero slider, Roboto Condensed, 24px line; unselected tabs weight 400
  link:
    fontSize: 16px
    fontWeight: 700
    lineHeight: 1.6
    letterSpacing: '-0.47px'
    use: 'Footer legal links (개인정보처리방침, 공익신고자 보호방침), Pretendard, 25.6px line, #569a43'
rounded:
  none: 0px
  arrow: 30px
spacing:
  nav-y: 35
  nav-x: 16
  tab-y: 18
  tab-x: 30
  field-x: 20
  field-inset: 60
components:
  slider-arrow:
    type: button
    backgroundColor: '#569a43'
    textColor: '#ffffff'
    rounded: 30px 0px 0px (top-left only) on the previous arrow; 0px 30px 0px 0px (top-right only) on the next arrow
    size: 90px x 90px
    hover: 'bg #ffffff, icon #569a43'
    pressed: 'bg #ffffff, icon #569a43'
    states: hover and pressed invert the arrow to a white square with a green icon after a 0.3s linear transition; focus shows no change on the control; the icon is drawn by ::after
    use: Previous and next arrows of the games slider on home (button.slick-prev at home::[data-omd-capture="29"], button.slick-next at capture 35)
  outline-link:
    type: button
    textColor: '#ffffff'
    border: '2px solid #ffffff'
    rounded: 0px
    height: 60px
    size: 180px x 60px
    hover: 'a fill sweeps across from the ::before layer (0 to 352px wide) and the label turns #000000'
    pressed: same as hover
    states: hover and pressed after a 0.4s linear transition; focus draws only the browser's default ring, so no brand focus style is declared
    use: 프로젝트 소개 and 채용 지원 on the game panels of the games page (surface-2::[data-omd-capture="27"]) and home; the label is a child em, and its font was not recorded, so no font is declared
  nav-item:
    type: tab
    textColor: '#ffffff'
    typography: 18px / 500 / 21.6px Roboto Condensed, letter-spacing 0.36px
    padding: 35px 16px 34px
    height: 91px
    hover: 'label #000000 and a 3px ::after bar grows to the item''s full width'
    pressed: same as hover
    states: 'hover and pressed after a 0.3s linear transition; on the light recruit header the label rests at #000000 and only the bar grows; the bar''s colour is outside the probe''s compared values and is not declared; focus draws only the browser ring'
    use: Header navigation over the home and games heroes at home::[data-omd-capture="4"]
  category-tab:
    type: tab
    textColor: '#777777'
    border: '0px 0px 1px solid #dddddd'
    typography: 18px / 400 / 21.6px Pretendard, letter-spacing -0.72px
    padding: 18px 30px 16px 0px
    height: 57px
    selected: 'fg #569a43, weight 600'
    hover: 'fg #569a43 and a 2px ::before bar grows across the full 313px width'
    pressed: same as hover
    states: the selected item shows no change on hover or pressed; the probed unselected item (사업) turns green after a 0.3s linear transition; focus draws only the browser ring
    use: 'Recruit category list (전체, 스텔라 블레이드 차기작, 승리의 여신: 니케, 프로젝트 스피릿, 사업, 경영지원 and others) at surface-3::[data-omd-capture="36"], 313 x 57'
  sub-nav-tab:
    type: tab
    textColor: '#ffffff'
    typography: 18px / 400 / 70px Pretendard, letter-spacing -0.72px
    height: 70px
    selected: 'fg #569a43, weight 600'
    hover: 'fg #569a43'
    pressed: 'fg #569a43'
    states: the selected tab shows no change; the other turns green on hover and pressed after a 0.3s linear transition; focus draws only the browser ring
    use: 채용안내 and 채용공고 over the recruit banner at surface-3::[data-omd-capture="30"]
  search-input:
    type: input
    backgroundColor: '#f4f4f4'
    textColor: '#000000'
    rounded: 0px
    padding: 0px 60px 0px 20px
    height: 60px
    typography: 16px / 400 Pretendard
    states: 'probe: hover, pressed and focus show no change; transition all 0s'
    use: Recruit search field (placeholder 검색어를 입력해주세요.) at surface-3::[data-omd-capture="33"], 375 x 60, with a 60 x 60 search button inside its right inset
  slider-tab:
    type: tab
    textColor: '#ffffff'
    typography: 16px / 700 / 24px Roboto Condensed, letter-spacing 0.32px
    padding: 0px 15px
    selected: 'weight 700 in #ffffff; unselected tabs are weight 400 in white at 50% opacity'
    states: selected read from the slider's state at capture; no pointer frame
    use: Game tabs of the home hero slider at home::#slick-slide00
  footer-legal-link:
    type: button
    textColor: '#569a43'
    typography: 16px / 700 / 25.6px Pretendard, letter-spacing -0.47px
    hover: a 2px underline sweeps in from the ::before layer
    pressed: same as hover
    states: hover and pressed after a 0.7s transition; focus draws only the browser ring
    use: 개인정보처리방침 and 공익신고자 보호방침 in the footer of all three pages at home::[data-omd-capture="52"]
fonts:
  roles:
    display: Roboto Condensed
    body: Pretendard

Design System Inspiration of Shift Up

Overview

Visual Theme & Atmosphere

Shift Up (시프트업) is a Seoul game developer. Its own press releases describe it as “2013년 설립된 대한민국의 게임 개발사” holding globally successful titles, 승리의 여신: 니케 (NIKKE: Goddess of Victory) and 스텔라 블레이드 (Stellar Blade), and its company page calls it an “올인원 게임 디자인 및 개발 스튜디오” — an all-in-one studio that works from original illustration and solid planning and programming across game production, promotional film and music. The founder, 김형태, chairs the board and is CEO; the governance page lists him as a former art director at NCSoft and a former team lead at Softmax. The games page lists four projects: 스텔라 블레이드, 승리의 여신: 니케, 데스티니 차일드 and 프로젝트 스피릿, a new flagship “EASTERN Fantasy” cross-platform title. The studio now also publishes stock information and quarterly earnings materials, the first dated 14 August 2024, and in September 2026 it announced a 6 November release date for the Nintendo Switch 2 edition of Stellar Blade.

The corporate site at shiftup.co.kr is built around the games’ own art. Hero and game sections run white type over full-bleed key art; the page itself is white (#ffffff) with mid-grey #777777 as the document text colour, and functional pages such as the recruit list are plain white with black headings. Latin section headings are set in Roboto Condensed Bold — RECRUIT at 80px, home section heads at 50px — and the header navigation in Roboto Condensed 500 with open tracking. Everything Korean is Pretendard, with tight negative tracking on titles (-0.96px at 24px, -1.2px at 30px).

One colour carries meaning: studio green #569a43. It fills the square arrows of the home games slider, marks the selected recruit category and sub-navigation tab, is the colour an unselected tab turns on hover, and sets the footer’s legal links in bold. Controls are square: the search field, outline links and tabs have 0px corners, and the only curve on the site is the single 30px corner cut into each slider arrow. None of the 483 captured elements carries a box-shadow.

Key Characteristics:

  • White type over full-bleed game key art for hero and game sections; white pages with #777777 text and #000000 headings for functional pages
  • Roboto Condensed Bold for Latin section heads (80px, 50px) and Roboto Condensed 500 for the header navigation
  • Pretendard for every Korean string, tracked tight on titles
  • One accent, studio green #569a43: slider arrows, selected tabs, hover colour and footer legal links
  • Square geometry (0px) with one signature detail: a single 30px corner on each slider arrow
  • Flat: no captured element has a shadow; lists are divided by #dddddd hairlines

Primary tasks

  • Read the studio’s news about a game release
  • Browse the studio’s games and open a project introduction
  • Search the recruit list and filter postings by project or department
  • Apply to an open posting from the recruit list
  • Check IR materials for governance, financials and announcements

Brand Narrative

Shift Up describes itself in every press release as a Korean game developer founded in 2013 whose titles — 승리의 여신: 니케 and 스텔라 블레이드 — have performed strongly in global markets, expanding its position on original IP and a high level of development capability. Its company page puts the same idea in studio terms: original illustration plus planning and programming, carried from game production into promotional film and music. The recruiting page calls it an “ALL IN ONE” studio that builds original IP and value from original artwork and solid development, and lists three ways of working: 덕업일치 (turning what you love into your work), 도전정신 and 문제해결.

The founder, 김형태, is chairman of the board and CEO; the governance page gives his background as art director at NCSoft and team lead at Softmax, and press releases describe how he has kept building the global competitiveness of Korean game IP since founding the studio. The board also includes a non-executive director from Tencent Holdings (CEO of IEG Global). The games page presents 스텔라 블레이드 (an action-adventure RPG about Eve, the last survivor of a special unit sent to reclaim Earth), 승리의 여신: 니케 (a gun-shooting RPG), 데스티니 차일드 (a collectible RPG) and 프로젝트 스피릿, a new flagship built on the IP-making capability proven by the first two. News in 2026 covers the PC version of Stellar Blade passing one million sales in three days and its Nintendo Switch 2 edition, out 6 November 2026.

The website follows the same logic: the art leads, the interface stays square and quiet, and one green marks what is selected.

Principles

  1. The art is the product. The studio defines itself by original illustration. UI implication: keep the interface to type, thin lines and one accent so the key art fills the screen. (An editorial reading of the site, not a Shift Up statement.)
  2. One accent, one meaning. UI implication: #569a43 marks selection and hover and fills only the slider arrows; nothing else is coloured.
  3. All in one. The studio covers game, film and music in-house. UI implication: one visual system across games, news, recruiting and IR pages.
  4. Square and precise. UI implication: 0px corners everywhere, with a single cut 30px corner as the signature detail.
  5. Same voice for players and investors. UI implication: IR pages use the same header, type and footer as the game pages.

Personas

Personas below are fictional archetypes informed by publicly observable Shift Up audiences (players, prospective game-industry talent, equity investors), not individual people.

박지훈, 27, 서울. A NIKKE and Stellar Blade player who visits for news and release dates. Comes for the key art and wants headlines that state facts.

이서연, 31, 판교. A game UI designer considering applying. Filters the recruit list by project, searches for 디자인 and reads postings in the plain white layout.

최민호, 45, 여의도. An equity analyst following the studio. Goes straight to IR for earnings materials, disclosures and the board.

Colors

Every token below was read on 2026-09-30 from shiftup.co.kr, /games/games.php and /recruit/recruit.php by the deterministic collector, and states by the fixed keyboard probe. The tokens describe the corporate website; the games’ own sites (stellar-blade.com, nikke.shiftup.co.kr and others) are separate domains that were not captured.

Primary

  • Studio Green (#569a43): The label of the selected recruit category (전체, capture surface-3 #35) and of the selected sub-navigation tab (채용공고, #31); the colour the probed unselected category (사업) and sub-navigation tab (채용안내) turn on hover; the fill of the two 90 × 90 arrows of the home games slider (captures #29 and #35); and the bold footer links 개인정보처리방침 and 공익신고자 보호방침. It is the primary because it is the only chromatic colour the site renders in a primary role, and it renders in all of them: selected state, hover state and the fill of the one filled control on home.

Neutral & Surface

  • White (#ffffff): The body background on all three pages, the white type over key art, and the hover fill of the slider arrows.
  • Surface (#f4f4f4): The recruit search field.
  • Hairline (#dddddd): The 1px bottom border of each recruit category item.

Text

  • Ink (#000000): Job posting titles, the recruit list heading, the header navigation on the light recruit header, and the search field’s text.
  • Body Grey (#777777): The document default text colour and the unselected recruit categories.
  • Over imagery, secondary text sits in translucent white (the copyright line at 50% opacity, unselected slider tabs at 50%, sub-menu labels at 70%); inside the white dropdown menu, links sit in black at 60% opacity. These translucent values are prose, not colour tokens.

Brand assets, not tokens

  • Game key art and character illustration carry the page’s colour; they are artwork, not interface colours.
  • The Shift Up logo was not measured; no logo colour is claimed.

Typography

Font Family

  • Live surface use: Pretendard (442 observed uses) and Roboto Condensed (41), both loaded / high. Pretendard is self-hosted by Shift Up as WOFF files at shiftup.co.kr/font/ (Pretendard-Thin through the heavier weights); Roboto Condensed is served from Google Fonts (fonts.gstatic.com/s/robotocondensed/v31/). Pretendard is the document default on all three pages and sets every Korean heading, title and body line; Roboto Condensed sets the Latin section heads, the header navigation and the hero slider tabs.
  • Official distributed font assets: Pretendard is by Kil Hyung-jin (orioncactus); its LICENSE states the SIL Open Font License 1.1. Roboto Condensed’s OFL.txt in the Google Fonts repository reads “Copyright 2011 The Roboto Project Authors … licensed under the SIL Open Font License, Version 1.1.” Both files were opened on 2026-09-30. The identification rests on the declared family names; the name tables of the served files were not inspected.
  • Official product use: no Shift Up page opened this session names its typefaces, so no statement of official product use is made.
  • Declared only (no visible use): Noto Sans KR (self-hosted WOFF2/WOFF/OTF files at shiftup.co.kr/font/, the fallback after Pretendard in the stack), Material Symbols Outlined (Google Fonts icon font) and swiper-icons (a slider library’s icon font), each with 0 observed uses.
  • Unresolved: none of the observed families is unidentified.

Hierarchy

Role Font Size Weight Line Height Tracking Observed on
Display XL Roboto Condensed 80px 700 92px (1.15) normal RECRUIT banner, white
Display Roboto Condensed 50px 700 60px (1.2) normal Home section heads, white
List Head Pretendard 30px 700 42px (1.4) -1.2px Recruit list heading, #000000
Card Title Pretendard 24px 600 36px (1.5) -0.96px Job posting titles, #000000
Game Title Pretendard 24px 500 36px (1.5) -0.96px Game names, white
News Title Pretendard 20px 400 32px (1.6) -0.8px Home news headlines, white
Lead Pretendard 18px 400 30.6px (1.7) -0.72px Game descriptions, white
Nav Roboto Condensed 18px 500 21.6px (1.2) 0.36px Header navigation
Tab Pretendard 18px 400 (600 selected) 21.6px (1.2) -0.72px Recruit categories
Body Pretendard 16px 400 25.6px (1.6) normal Document default, #777777
Slider Tab Roboto Condensed 16px 700 (400 unselected) 24px (1.5) 0.32px Home hero game tabs
Link Pretendard 16px 700 25.6px (1.6) -0.47px Footer legal links, #569a43

Principles

  • Two scripts, two faces: Roboto Condensed for Latin display, navigation and slider tabs; Pretendard for all Korean.
  • Open Latin, tight Korean: the condensed Latin navigation tracks open (+0.36px at 18px, +0.32px on slider tabs); Korean titles track tight (-0.96px at 24px, -1.2px at 30px, -0.72px at 18px).
  • Grey default: the document text colour is #777777; headings on white are #000000.

Layout

Spacing System

  • Header navigation: 35px top, 34px bottom, 16px sides
  • Recruit categories: 18px top, 16px bottom, 30px right
  • Search field: 20px left, 60px right inset for the button
  • Posting meta items: 36px right spacing between items

Grid & Container

  • Home: a hero game slider under a transparent header, then game panels and a news band, each full-bleed over key art
  • Games: one full-width panel per project, each with a title, a description and outline links
  • Recruit: a banner with sub-navigation, then a category list of 313px items, a 375px search field and the job list of posting titles

Whitespace Philosophy

  • Let the game art fill the viewport; the interface is type, thin lines and one green
  • Functional pages stay white and list-like, separated by hairlines

Border Radius Scale

  • 0px: every captured control and list item
  • 30px: one corner of each slider arrow — the only rounded value in the capture

Responsive Behavior

Breakpoints

Only the 1440 × 900 desktop viewport was captured. The body carries a pc class on the recruit page, a sign of a separate mobile layout; no breakpoint value was measured.

Touch Targets

  • Header navigation: 91px tall
  • Slider arrows: 90 × 90
  • Recruit sub-navigation: 70px
  • Search field and outline links: 60px
  • Recruit categories: 57px

Collapsing Strategy

  • Not captured; how the pages collapse below desktop is not described.

Image Behavior

  • Key art sits full-bleed behind white type, without borders or shadows.

Elevation & Depth

Level Treatment Use
Flat No shadow Every captured element
Hairline 1px solid #dddddd Recruit category dividers
Outline 2px solid #ffffff Outline links over key art
Imagery Full-bleed key art Hero and game sections

Shadow Philosophy: all 483 elements the collector recorded compute box-shadow: none. Depth comes from the game art behind the type, not from elevation.

Motion & Easing

The probe read the transitions the controls compute. Header navigation, slider arrows, recruit categories and sub-navigation transition all 0.3s linear; outline links all 0.4s linear; footer legal links all 0.7s cubic-bezier(0.215, 0.61, 0.355, 1); the search field computes all 0s. Hover effects on links and tabs are drawn by growing or sweeping ::before/::after layers. The home page also loads an animate-on-scroll stylesheet (aos.css), and the probe saw the games slider block move from a 100px offset and opacity 0 into place as the page scrolled; its timing was not measured. Nothing else about motion (slider timing, key-art animation) was measured; treat it as unspecified and honour prefers-reduced-motion in any build.

<!– Sources — 2026-09-30 promotion to Verified v2

  • Tokens and §4: artifacts/reference-evidence/shiftup.json (capturedAt 2026-09-30T08:54:33Z), deterministic collector, 1440x900, logged out: shiftup.co.kr, /games/games.php, /recruit/recruit.php?searchkey=&category=0. States: fixed keyboard probe raws docs/research/2026-09-29-growth/raw/shiftup-states-{home,games,recruit}.json.
  • §1, §10, §11 context: /about/about.php, /recruit/culture.php, /games/games.php, /news/news.php (press releases with the company boilerplate), /ir/ir.php and /ir/governance.php, opened 2026-09-30.
  • §3 licences: the Pretendard LICENSE and the Roboto Condensed OFL.txt on GitHub, opened 2026-09-30.
  • Personas are fictional archetypes. Interpretive readings are editorial. –>

Components

Buttons

Slider Arrow

  • Background: #569a43; icon #ffffff (drawn by ::after)
  • Size: 90 × 90
  • Radius: one 30px corner — top-left on the previous arrow (30px 0px 0px), top-right on the next arrow (0px 30px 0px 0px)
  • Hover / pressed: inverts to a #ffffff square with a #569a43 icon (0.3s linear)
  • Focus: no change on the control
  • Use: previous and next arrows of the home games slider

Outline Link

  • Border: 2px solid #ffffff; label #ffffff in a child em
  • Radius: 0px
  • Size: 180 × 60
  • Hover / pressed: a fill sweeps across from the ::before layer (0 → 352px) and the label turns #000000 (0.4s linear)
  • Focus: browser default ring only
  • Use: 프로젝트 소개 and 채용 지원 on the game panels of the games page and home

Footer Legal Link

  • Text: #569a43, 16px Pretendard weight 700, -0.47px
  • Hover / pressed: a 2px underline sweeps in from the ::before layer (0.7s)
  • Use: 개인정보처리방침 and 공익신고자 보호방침 in the footer of every page

Navigation & Tabs

Header Navigation

  • Text: #ffffff over the home and games heroes; #000000 on the light recruit header
  • Font: 18px Roboto Condensed weight 500, 0.36px
  • Padding: 35px 16px 34px (91px tall)
  • Hover / pressed: over the hero the label turns #000000; on every page a 3px ::after bar grows to the item’s full width (0.3s linear)
  • Focus: browser default ring only

Recruit Category

  • Text: #777777, 18px Pretendard weight 400, -0.72px
  • Border: 1px solid #dddddd at the bottom
  • Padding: 18px 30px 16px 0px (313 × 57)
  • Selected: #569a43, weight 600; no change on hover
  • Hover / pressed (unselected): #569a43 and a 2px ::before bar across the full width (0.3s linear)

Recruit Sub-navigation

  • Text: #ffffff, 18px Pretendard weight 400 on a 70px line, over the recruit banner
  • Selected: #569a43, weight 600
  • Hover / pressed: #569a43

Hero Slider Tabs

  • Selected: #ffffff, 16px Roboto Condensed weight 700, 0.32px, padding 0 15px
  • Unselected: weight 400, white at 50% opacity

Inputs

Search Field

  • Background: #f4f4f4; text #000000
  • Radius: 0px
  • Height: 60px; padding 0px 60px 0px 20px (a 60 × 60 search button sits in the right inset)
  • Font: 16px Pretendard
  • Placeholder: 검색어를 입력해주세요.
  • States: none — hover, pressed and focus show no change

States

Only these states were observed on the three captured pages; nothing else is specified here.

State Observation
Hover / pressed (slider arrow) #569a43 fill → #ffffff, icon #ffffff → #569a43.
Hover / pressed (outline link) A fill sweeps across the 180 × 60 link; the label turns #000000.
Hover / pressed (recruit category) #777777 → #569a43 with a 2px bar across the item; the selected item does not change.
Hover / pressed (sub-navigation) #ffffff → #569a43; the selected tab does not change.
Hover / pressed (header navigation) A 3px bar grows under the item; over the hero the label turns #000000.
Hover / pressed (footer legal link) A 2px underline sweeps in.
Selected Recruit category and sub-navigation in #569a43 weight 600; hero slider tab in white weight 700.
No change The search field shows no hover, pressed or focus change.
Focus No captured control draws an authored focus style; links show only the browser’s default ring.

Error, empty, loading, disabled and success states were not captured and are not described.

Do’s and Don’ts

Do

  • Use studio green #569a43 for selected tabs, hover colour, the slider arrows and footer legal links
  • Set Latin section heads in Roboto Condensed Bold and Korean in Pretendard
  • Track Korean titles tight (-0.96px at 24px) and condensed Latin navigation open (+0.36px)
  • Keep controls square; reserve the single 30px corner for arrow-like controls
  • Put white type over key art; keep functional pages white with #000000 headings and #777777 text
  • Divide lists with 1px #dddddd hairlines

Don’t

  • Don’t introduce a second accent colour; the capture shows only #569a43
  • Don’t add drop shadows; none of the 483 captured elements has one
  • Don’t round buttons, fields or tabs
  • Don’t invent focus styles; the captured controls show only the browser’s default ring
  • Don’t render Pretendard or Roboto Condensed with another face in their place
  • Don’t treat game key-art colours as interface colours

Voice & Tone

Shift Up’s voice is factual and craft-proud. Section labels are bare uppercase nouns, game entries carry their own one-line story, and news reads like a press wire. The studio addresses players, applicants and investors in the same restrained register.

Context Tone
Section labels Bare uppercase nouns. “ABOUT”, “GAMES”, “RECRUIT”, “NEWS”, “IR”.
Company statement Descriptive, capability-first. “올인원 게임 디자인 및 개발 스튜디오입니다.”
Game entries Story-first, one line of premise. “Reclaim Earth for Humankind.”
News Press-wire register with dates and figures.
Recruiting Direct invitation. “지금 시프트업에 지원하세요”, “지원하기”.
IR Formal. “시프트업은 지속적 이익 창출로 주주가치를 극대화하겠습니다.”

Voice samples (verbatim, opened 2026-09-30):

  • “시프트업은 독창적인 일러스트레이션과 탄탄한 기획 및 프로그래밍 능력을 기반으로, 게임 제작부터 홍보 영상과 음악 제작까지 다방면의 영역을 넘나드는 올인원 게임 디자인 및 개발 스튜디오입니다.” — /about/about.php.
  • “시프트업과 미래를 함께 할 인재를 모집합니다.” — recruit banner.
  • “‘스텔라 블레이드 컴플리트 에디션’ 닌텐도 스위치 2 버전, 11월 6일 출시…베요네타 컬래버 공개” — news headline, 2026-09-10.
  • “검색어를 입력해주세요.” — recruit search placeholder.

Forbidden register: hype superlatives about the studio’s own titles, stacked exclamation marks, unexplained gaming jargon in corporate and IR copy.

Agent Prompt Guide

Quick Color Reference

  • Accent (selected, hover, arrows, legal links): #569a43
  • Page: #ffffff; search field #f4f4f4; hairline #dddddd
  • Text: #777777 default, #000000 headings on white, #ffffff over imagery

Example Component Prompts

  • “Create a slider arrow: 90 × 90 square, #569a43 background, white chevron, one 30px corner (top-left for previous, top-right for next); on hover invert to a white square with a green chevron over 0.3s linear.”
  • “Create an outline link over key art: 180 × 60, transparent, 2px solid #ffffff border, 0px radius, white label; on hover a white fill sweeps across and the label turns black.”
  • “Build a recruit category list: items 313 × 57 with 18px 30px 16px 0 padding, 18px Pretendard in #777777 at -0.72px, 1px #dddddd bottom border; selected item #569a43 weight 600; unselected hover turns green with a 2px bar.”
  • “Build a search field: #f4f4f4, 60px tall, 0px radius, 0 60px 0 20px padding, 16px Pretendard, placeholder ‘검색어를 입력해주세요.’, no hover or focus change.”

Iteration Guide

  1. One green, #569a43, for selection, hover and the few filled controls
  2. Roboto Condensed for Latin display and navigation; Pretendard for Korean
  3. Square controls; one 30px corner only on arrows
  4. White type over art; #000000 and #777777 on white
  5. No shadows; #dddddd hairlines

Governance

Known Gaps

  • Contrast, slider-arrow. Text #ffffff on #569a43 measures 3.44:1, below the WCAG AA 4.5:1 minimum for normal-size text. Recorded as measured, not adjusted.
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